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HOW TO ADD ANIMANTIONS

Hi, So I found out how to change the mesh that I'm using for my character in my game, only problem I don't know how to import the animations I have correctly, and all he does when he moves around is hold is arms out and float along the ground.

Product Version: UE 4.8
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asked Jul 22 '15 at 12:22 AM in Blueprint Scripting

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ScreaminUgmoe
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avatar image MrGrr Jul 22 '15 at 04:26 AM

When the model imported, did the skeleton get imported without any errors? Also, are the animations keyed for that skeleton?

avatar image theonecalledtom Jul 22 '15 at 10:03 PM

And where are you getting the animations? In tests exporting unreal fbx animations from blender I've had a load of issues. After some online research I had to rebuild the meshes (removing all object level rotations and scaling - putting it into the vertices) and reskin (vertices not objects).

Then it seemed to work, though there were also a few export settings needed as I remember it.

Functional but a little tricky.

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