How to add animantions

Hi, So I found out how to change the mesh that I’m using for my character in my game, only problem I don’t know how to import the animations I have correctly, and all he does when he moves around is hold is arms out and float along the ground.

When the model imported, did the skeleton get imported without any errors?
Also, are the animations keyed for that skeleton?

And where are you getting the animations? In tests exporting unreal fbx animations from blender I’ve had a load of issues. After some online research I had to rebuild the meshes (removing all object level rotations and scaling - putting it into the vertices) and reskin (vertices not objects).

Then it seemed to work, though there were also a few export settings needed as I remember it.

Functional but a little tricky.