"Download Image" doesn't works in HTML5 build

I have a game that uses and relies on the “Download image” blueprint node.

In Windows and Android, the game works fine (the function works). But it doesn’t in HTML5. Is this not yet implemented, or is there an easy fix?

Things I alreadey tried: activated the HTML5 Networking plugin; unchecked “Verify Peer” in Networking settings; uploaded the game to an actual web server.

Hey lxiguis,

It seems like its a bug - UEPLAT-988 has been created to internally track this.

Hi, in 4.9 Preview 4 it still exists. What’s new about that?

What’s new about this issue?

Same problem, what’s new now ??

Hey, this caught my interest. If you have a simple test project that shows how to use the Download Image blueprint node, I could give this a try to see what kind of error this gives.

It actually works, but not when you open the html from your local disk. You have to upload the game to your server first.