I have a game that uses and relies on the “Download image” blueprint node.
In Windows and Android, the game works fine (the function works). But it doesn’t in HTML5. Is this not yet implemented, or is there an easy fix?
Things I alreadey tried: activated the HTML5 Networking plugin; unchecked “Verify Peer” in Networking settings; uploaded the game to an actual web server.
Hey, this caught my interest. If you have a simple test project that shows how to use the Download Image blueprint node, I could give this a try to see what kind of error this gives.