c++ default pawn class
i made a project from the c++ vehicle template. My question is that, how can i change default pawn class in the editor? (its locked) Or how to create a vehicle Blueprint from this class, which is editable via the blueprint editor and represents the original c++ class.
For example: i need the vehicle's slip values from the code, but i want add decal shadows, change camera angles, etc. in the blueprint editor.
Sorry for my basic english.
asked Jul 22 '15 at 11:17 AM in C++ Programming
hi, you need to create a new Blueprint and select GameMode OR open the GameMode provided with the template. There you can change the default pawn.
you can just subclass the Vehicle Pawn, edit the actor components as you like and make values or function accessable by blueprint as you asked what you may want to look for are UFUNCTION 's and UPROPERTY 's
answered Jul 22 '15 at 11:27 AM
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