Good evening.
I recently formated my computer and had to redownload UE along with a bunch of other stuff.
When I recently tried to launch UE to work on my project it straight up crashed on launch.
Everytime it gave me a crash report, but not much other than that.
I verified the installation and did redownload some things, but the thing is it seems like it hasn’t helped much, so I’m posting my crash report here.
I’m considering this could be a problem with either DirectX or Direct3D drivers/software, due to the following line in the crash report:
Assertion failed: DXGIFactory1 == nullptr || DXGIFactory1.GetRefCount() == 1 >[File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Windows\D3D
If it matters at all, I’m running UE along with the Epic games launcher on a 500g WD Black instead of the SSD my OS is on.
Any help or hints as to what to do next is much appreciated.
Thank you very much for your time.
This is the crash report:
MachineId:E19574644BD97E44BD01639AFD82933D
EpicAccountId:8b3d5679bbfb42738dbac175c0d699cbUnknown exception - code 00000001
(first/second chance not available)"Assertion failed: DXGIFactory1 ==
nullptr || DXGIFactory1.GetRefCount()
== 1 [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Windows\D3DUE4Editor_Core!FDebug::AssertFailed()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::~FD3D11DynamicRHI()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\windows\d3d11rhi\private\d3d11device.cpp:208]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::`vector
deleting destructor’()
UE4Editor_RHI!RHIExit()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\rhi\private\dynamicrhi.cpp:75]
UE4Editor!FEngineLoop::Exit()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2143]
UE4Editor!GuardedMain()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:153]
UE4Editor!GuardedMainWrapper()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]