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Dynamically place a destructible actor from level blueprint.

Hey Guyz... I am trying to place a destructible mesh in my level from my level blueprint. But The problem is i get the flickered view of the mesh during play. The same Blueprint works if i place the mesh statically. I am not sure what is the problem. I have ensured that the spawn actor method is called only once.

Any suggestions... what am i doing wrong?

This is my actor Blueprint. I haven't included any thing else in event or construction graph.

alt text

This is the destructible object and its properties.

alt text

This is the Level blueprint where i am spawning the actor.

alt text

Product Version: UE 4.7
capture12.png (257.0 kB)
capture123.png (238.6 kB)
capture1234.png (150.6 kB)
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asked Jul 22 '15 at 02:32 PM in Blueprint Scripting

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