Dynamically place a destructible actor from level blueprint

Hey Guyz…
I am trying to place a destructible mesh in my level from my level blueprint. But The problem is i get the flickered view of the mesh during play. The same Blueprint works if i place the mesh statically. I am not sure what is the problem. I have ensured that the spawn actor method is called only once.

Any suggestions… what am i doing wrong?

This is my actor Blueprint. I haven’t included any thing else in event or construction graph.

This is the destructible object and its properties.

This is the Level blueprint where i am spawning the actor.