Polymorphism and Blueprints Support
We are using Unreal 4.8.
We have a fairly basic class hierarchy in our Blueprints (APawn(code)->OurPawn (code)->BaseClass (Blueprints)->Multiple sub classes(Blueprints) )
Without getting into specifics, we are finding the support for polymorphism in Blueprints lacking and very fragile. For example:
Does Epic recommend anything beyond an extremely trivial use of inheritance in Blueprints?
Do you use it in any of your internal projects?
asked Jul 22 '15 at 04:23 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here