[Blueprint] How can I transform a mesh's bone?

Hi,

my question will probably sound stupid for plenty of you… but I never dealt with animation in gaming myself and haven’t tried UDK before buying UE4.

What I’m trying to do is rather simple: in the TPS project template you must know that the character has no sidestep animation. So when you run to the left or right it still uses the forward run animation. Instead of making a new animation for it (which I couldn’t myself) I’d like to rotate the torso bone so that the legs are oriented in the running direction (based on the input, ans yes, kind of the old Counter-Strike style when you think about it but that would be a beginning for me).

I looked at this:
Skeletal Controls

…and searched the forums and this website but I don’t seem to find something that would really help me achieve this simple task.

I would first like to see how to do that in Blueprint and then eventually in C++ because I’m a developer after all.

Could anyone please help me on this ?

Thanks a lot in advance.

You cannot any more, it says it work in the documentation but it does not :frowning: