Landscape Grass type Shadow are Black !... lit ?
Hi All, I would like to kwnow how to lit Landscape Grass Type , about my setup i have a -Directional light set to stationary with distance field by default ( distance field ? or cascaded shadow ? ) -Foliage actor Tree from open World ( do not know What to set : movable ? static ?)
my render take a huge long time (13-20 hour ) so before going render can you help to get the best setup for !
(sorry i didn't took a picture of last render built but shadows were quite similar to this one )
asked Jul 22 '15 at 06:17 PM in Rendering
I am going to send you a link to the Epic Wiki. This particular section has an extensive library on lighting and troubleshooting. It also includes areas that emphasize lighting and optimization.
I can tell you from experience that grass is really thick. You may consider thinning it out some.
If you look at any area of grass you will see breaks where there is either dead grass or patches where the grass didn't grow and it looks bare.
This is also a good way to break up the grass itself allowing for the scene to breathe and appear more natural.
answered Jul 23 '15 at 01:30 PM
Hey 84rt - design,
At this point I know the Landscape Grass Type is still in an experimental state. At this point it is used primarily fro procedural foliage. That way you could tweak the volume and it's properties to affect the Grass Type itself.
You may want to consider just using the foliage tool as a work around at this point until this tool has been developed further.
answered Jul 24 '15 at 01:39 PM
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