Occlusion Culling Issue
The video shows the issues I am having, but a brief run-down on here anyway:
I have disabled baked lighting and use a Directional light set to moveable casting dynamic shadows. I am using Modular SciFi: Interiors soo the level is made up of separate pieces placed next to each other like a jigsaw,
I cannot seem to stop this from happening and cannot be the only one who's seeing this sort of thing. Any ideas how to fix this?
Hello dazuk 1978,
I narrowed the issue you are experiencing to a culling issue as opposed to a lighting issue.
What is occurring is the calculation of pixels and bounds whenever your object is off of the screen
Blueprint components, often times, can be set to inherit the bounds of their parent, which can cause issues if the parent has smaller bounds than the child.
I will link you to documentation that will elaborate further:
There are several work arounds
More specifically in your meshes if the parent is exceeding the area of the bounding box then then the parts of the mesh will disappear or remain on the screen after the bounding box moves completely off camera.
Look into these options and documentation and let me know what you find,
answered Jul 27 '15 at 02:00 PM
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