Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Looping 2D world

I'm working on a 2.5D game where I'd like to the player to be able to walk right or left far enough on a map to reach the same point they started in.

The only idea I have for accomplishing this feels a bit sloppy. I was thinking that I could simply teleport the player to the other side as soon as they walk close enough towards the 'end' of the map. But this would introduce issues like enemies/randomly generated objects to seem to 'disappear' during the teleportation, yet would still be there if the player returned to the other side. Is there a better method to loop 2D maps in UE4?


Product Version: UE 4.8
more ▼

asked Jul 22 '15 at 10:35 PM in Blueprint Scripting

avatar image

56 7 11 20

avatar image Stane Aug 14 '15 at 02:46 AM

Would be also interested in this.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question