Able to move camera in Load at level & Play in Editor Matinee movie

I’m trying to create a matinee track in Unreal Tournaments finished level called DM-Outpost23. The plan is to make a high quality frag movie starting with a fly through of shelled outpost and having it flicker every few seconds to the old map shell. I’m trying to show the evolution of this project in a cool way. Problem is… the matinee track looks great in matinee preview via camera pov… but the second I activate it via “play at level start” I get pivoting and clipping issues. Basically the camera is about 3 feet distance away from the cameras orgin on the track and no matter the settings i set, i can move and rotate the camera… so my preview and my level start matinee cinematic look completely different. The weird thing is… in the Matinee preview, my view and camera track are exactly as planned. Please Help!

I actually have a video.

Irrelevant - YouTube

Fixed: Error was caused by UTcharactercontroller spawning with the camera pawn. Fixed by using the UE4 controller pawn instead.