Why am I unable to bind the target of my Bind Event Dispatcher?

Hi,

I’m trying to fire a projectile, read the location of that projectile when it hit something, and put this in an Event Dispatcher so I would be able to read this value in another Class Blueprint.
In my projectile Blueprint, I called an event dispatcher, then went to my character Blueprint, click and drag the event dispatcher from the projectile blueprint to it, and chose Assign from the drop down menu.

Unfortunately I got trouble to bind the target in my Bind Event Dispatcher. It seems like it’s waiting for another type and I don’t know why.

Thank you in advance :wink:


Did you try refreshing nodes ? (right click on nodes then “Refresh Nodes”)

Did you ever get this working? I’m trying to bind to an event from another blueprint too and ran into the same problem =(

I ran into this same issue. The event I wanted to bind had an input parameter configured. Once I remove the input I was able to link it.

I know this is an old thread I just wanted to share in case someone else ran into the same problem.

I ran into this same issue. The event I wanted to bind had an input parameter configured. Once I remove the input I was able to link it.

I know this is an old thread I just wanted to share in case someone else ran into the same problem.