How to disable character's movement during a cut scene?
Hi guys I'm new to Unreal engine, when I was working on the cut scene matinee editor, everything worked just fine, but I did find a problem: How can I disable character's movement during a cut scene? Whenever a cut scene is is playing, I can still control the character, can any of you help me with this issue? Thank you!
asked Jul 23 '15 at 02:44 AM in Using UE4
This is a system I use, it puts the Player Controller inside a Pawn, Pawns are unable to move so it's basically an immobile camera that you lock the player into.
When your cut scene begins use the part of my screenshot that says Possess, put GetPlayerController in Target, create a Pawn Class Blueprint and add it to your scene, then, add a reference to the Pawn in your blueprint and plug it into the In Pawn slot of the Possess node.
Hope this helps.
answered Jul 23 '15 at 03:21 AM
You can check my reply to another post here on how you can disable movement with a simple bool variable. You can use it on any function to stop whatever from happening, moving, punching, firing... or use it specifically.
So set the bool to true before the movie starts, set it to false when it finishes.
answered Jul 23 '15 at 08:25 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here