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how to fix character spawn due to gamemode?

Hey guys!!!! c:

So I found this book that's teaching me to program and giving me lessons with unreal engine as i go and part of it was to add a character blueprint to the scene.

Then It had me make a gamemode blueprint and put my BP_Character as a default pawn. When I did that and ran the game. It spawn the BP character itself, and my character BP was already in the scene.

How can I fix this? I know I could just delete the BP character and let the game run and spawn the character with the game mode, but I dont want that, I want it to run from where the character was set down, and not spawn an additional character. Cause when it does that, it spawns from where my camera currently is in the view port,

any advice?

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asked Jul 23 '15 at 03:04 AM in Blueprint Scripting

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Here are some options:

  1. If you just want to control where the Character starts, you can put a PlayerStart where you want it to start instead of having the BP in the scene by default. (I would do this one)

  2. If you really want to have the character BP in the scene, you can disable the GameMode from spawning one by setting its Default Pawn class to None.

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answered Jul 23 '15 at 03:49 AM

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avatar image deenigeechteik Nov 27 '16 at 10:04 AM

Thanks for the PlayerStart advice, solved my problem. I find it very unintuitive that the third person template uses a placed character. This creates the poster's problem (and mine) after you remove the character, and place it back.

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