Set Visibility / Set Actor Hidden In Game Switches for Static Mesh Actor References.

Hi, I cant seem to have the visibility of Static Mesh Actor References as a variable. The blueprint will only work if I plug a component in rather than actor references in the scene. Can anyone help?

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Hi this does method doesnt work.

RESOLVED.

Had to add a for each loop node and have the array element output lead into the set actor hidden in game node actor input.