Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Mac Fullscreen Mouse Position in UMG

When using Fullscreen Mode in OSX without the native resolution then the mouse position in UMG is calculated wrong. I see the Cursor on the screen but the Widgets responds at a different position (left over the cursor). It seems that the Position is calculated by the OSX Resolution.

UE 4.8.2 Launcher Version

Product Version: UE 4.8
more ▼

asked Jul 23 '15 at 08:10 AM in Bug Reports

avatar image

187 16 28 44

avatar image Rudy Q ♦♦ STAFF Jul 23 '15 at 01:47 PM

Hello user37337,

I have a few questions that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?

  2. If so, could you provide a detailed set of steps to reproduce this issue on our end?

  3. Can you provide screen shots of the blueprints involved?

  4. Does this issue occur when using the "Get Mouse Position Scaled by DPI"?

avatar image user37337 Jul 23 '15 at 03:36 PM

Yes I was able to reproduce it. Start this on a Mac from Editor as Standalone Game and try to click the button.link text

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey user37337,

I tested your project and can confirm what you are reporting. I did some digging and found this issue has already been reported. UE-16932. We are working to address this issue and have it fixed in an upcoming release. If you have any further questions please let me know.


Andrew Hurley

more ▼

answered Jul 23 '15 at 07:57 PM

avatar image user37337 Jul 24 '15 at 08:20 AM

Thank you very much!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question