Mac Fullscreen Mouse Position in UMG
When using Fullscreen Mode in OSX without the native resolution then the mouse position in UMG is calculated wrong. I see the Cursor on the screen but the Widgets responds at a different position (left over the cursor). It seems that the Position is calculated by the OSX Resolution.
UE 4.8.2 Launcher Version
asked Jul 23 '15 at 08:10 AM in Bug Reports
I tested your project and can confirm what you are reporting. I did some digging and found this issue has already been reported. UE-16932. We are working to address this issue and have it fixed in an upcoming release. If you have any further questions please let me know.
answered Jul 23 '15 at 07:57 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here