Widgets in Multiplayer
How do I make widgets proprietary to each player for a multiplayer game? When Playing in PIE (with two players and a designated server) no one sees the widgets.
asked Jul 23 '15 at 12:27 PM in Blueprint Scripting
can you show the code where you spawn them? generally it just works when spawned on clientside code. details in the widgets if set to replicate should update automatically.
dont forget after creating the widget you need to add it to the viewport too
answered Jul 23 '15 at 12:30 PM
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