Auto Exposure change crashing Editor

Im trying to create an effect where when the level loads I fade in from a white out. I was going to do this by interpolating the auto-exposure from 8 to 0. However whenever I compile this blueprint the editor crashes.

  1. Is this expected? Is there a ‘proper way’ for me to achieve this effect?
  2. Side note: do i need to connect up every pin from the breakPostProcessSettings to the makePostProcessSettings? i noticed the blendables is required. but are any others?

I got this problem and finally I solved it. You need to connect all pins from “BreakPostProcessSetting” to “MakePostProcessSetting”. Don’t let the editor set the initialize values.

Hi Demonicated,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.