Join Session Node doesn't work
I'm trying to make a Multiplayer LAN game using the Sessions blueprint nodes.I use a simple blueprint connecting procedure as shown in the image. I open 2 instances of my packaged game, one presses H and successfully creates a session, and the other finds the created session and joins it. The On Success Exec line of the Join node fires, but neither characters can see each other, anybody have an idea ?
I also tried the Multiplayer shootout which uses a similar procedure, but on joining a session from the mainmenu level both clients terminates and nothing happens.
So I suspect the problem is with the engine, correct me if i'm mistaken.
Sorry for the delay in getting back to you! I took a look at the project you provided, and it looks like you're missing the "listen" in the Options field of the Open Level node. It should look like this:
Without this, the Session you're creating cannot be joined because it's not acting as a server. Hope that helps!
answered Jul 29 '15 at 07:46 PM
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