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How do you adjust FOV with Oculus Rift enabled?

Is there a way to change the field of view for the player's camera when the Oculus Rift is being used?

The plugin seems to lock the FOV and resolution when the Rift is being used. Not being able to up the resolution/supersample is fine for the time being, however the default VR FOV is insufficient. There is a bulging effect in the center wherever you look, and depth is a bit lacking, both usually indicative of a low FOV, especially the former.

edit: Nevermind, found it! https://wiki.unrealengine.com/Oculus_Rift#Config_Settings

Setting it between 110-120 feels much more natural, at least for my eyes with B Lenses on the Dev Kit 1.

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asked Apr 07 '14 at 11:20 PM in Using UE4

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avatar image Shadowriver Apr 07 '14 at 11:23 PM

I think VR suppose to simulate natural eye FOV, that might be why it is locked

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