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Copying the canvas HTML

Hey I am trying to copy the game that is displayed into the canvas in HTML. I know the canvas is displyed using WebGL so i thought using copyTexImage2D or toDataURL but neither seemed to work. This is how im am using the copyTexImage2D :

    var canvas2 = document.createElement('canvas');
     var context2 = canvas2.getContext("experimental-webgl"{preserveDrawingBuffer: true});
     var gl = document.getElementById("canvas").getContext("experimental-webgl",{preserveDrawingBuffer: true});
      var frameBufferObject = gl.createFramebuffer();
      var image = gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, canvas.width, canvas.height, 0);
      context2.bindTexture(context2.TEXTURE_2D, image);
      context2.pixelStorei(context2.UNPACK_FLIP_Y_WEBGL, true);

I know that the image variable I create here is undefined if that has anything to do with going wrong.

Thanks for any help that you can provide.

Product Version: UE 4.7
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asked Jul 23 '15 at 03:54 PM in Everything Else

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TheH0EY
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