Stop destructible's debris moving
Hullo everyone. I'm doing a wall that breaks after a second, without gravity enabled and using a radialforce:
After the wall breaks, I need all pieces to stay in position and be unmovable. I've tried increasing Linear Dampling and Angular Dampling to very high levels, but if I run againts a piece it will still fly away. Any ideas? Could a constraint be used?
asked Jul 23 '15 at 04:20 PM in Blueprint Scripting
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