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Stop destructible's debris moving

Hullo everyone. I'm doing a wall that breaks after a second, without gravity enabled and using a radialforce:

alt text

After the wall breaks, I need all pieces to stay in position and be unmovable. I've tried increasing Linear Dampling and Angular Dampling to very high levels, but if I run againts a piece it will still fly away. Any ideas? Could a constraint be used?

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asked Jul 23 '15 at 04:20 PM in Blueprint Scripting

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mago314
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Do you already try to change mass of mesh,decreasing it to a higher value? Because if the mass is very low, it react like a paper or like a foliage.

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answered Jul 23 '15 at 04:28 PM

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buscas31
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avatar image mago314 Jul 23 '15 at 06:56 PM

Well, that works, but I've found a more practical solution (for my personal case): adding 2 collision boxes at the sides that adapt to the mesh's size :D Anyway, thanks

avatar image buscas31 Jul 23 '15 at 11:28 PM

Glad to help and very nice solution you achieve!

Cheers!

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