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Enemy not following player.Yes i have read most of the related topics.

Hello, my goal i pretty simple and after reading, trying and failing, watching YouTube videos, still trying and failing i need help.

I want a ball to follow the player, using NavMesh. When the player gets near X distance from the ball, it activates and starts following him.

I've tried creating it from scratch as a Pawn/Character and giving it a movement component like the character has. I've got the NavMeshBounds. I've tried with behaviour tree. I've set the ball to be movalbe. i've got the AIController. I mean i have checked everything.

I was trying to do this using Simple Move To Actor func. I saw it working on a Tutorial but the guy was using a copy of his character and i want to use a ball so i guess there are some differences, but as i read you need a movement component which i've got soo...yeah.

Thanks in advance to everyone helping me.

Product Version: UE 4.8
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asked Jul 23 '15 at 05:05 PM in Blueprint Scripting

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Maybe it depends on version (bro, really it's already 4.15 out) but this default tutorial works good enough for me. Tested just a few days ago.

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answered Apr 22 '17 at 05:44 PM

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