Enemy not following player.Yes i have read most of the related topics

Hello, my goal i pretty simple and after reading, trying and failing, watching YouTube videos, still trying and failing i need help.

I want a ball to follow the player, using NavMesh. When the player gets near X distance from the ball, it activates and starts following him.

I’ve tried creating it from scratch as a Pawn/Character and giving it a movement component like the character has.
I’ve got the NavMeshBounds.
I’ve tried with behaviour tree.
I’ve set the ball to be movalbe.
i’ve got the AIController.
I mean i have checked everything.

I was trying to do this using Simple Move To Actor func. I saw it working on a Tutorial but the guy was using a copy of his character and i want to use a ball so i guess there are some differences, but as i read you need a movement component which i’ve got soo…yeah.

Thanks in advance to everyone helping me.

Maybe it depends on version (bro, really it’s already 4.15 out) but this default tutorial works good enough for me. Tested just a few days ago.