Teleporting character causes phantom forces

It seems when a character is pressed up against a physics object and you use a blueprint to teleport that character through object, it causes object to go flying into space, even if character doesn’t have physics interaction enabled.

This is easiest to see in [this handy dandy video where I provide a reproduction recipe!][1]

Hi Skrapion,

Thanks for report! I was able to reproduce this in 4.8.2 as well as our internal build. I’m not sure what’s causing it, but it doesn’t seem like it should be happening. I’ve entered a bug report for issue (UE-19100), and I’ll let you know when I see any update on it. Thanks again!

In a newer version (4.9?) of UE, now SetActorLocation has a checkbox to specify teleport. I was reproduced this case when checkbox was off. Setting this checkbox to on makes all difference.