Teleporting character causes phantom forces
It seems when a character is pressed up against a physics object and you use a blueprint to teleport that character through the object, it causes the object to go flying into space, even if the character doesn't have physics interaction enabled.
This is easiest to see in this handy dandy video where I provide a reproduction recipe!
asked Jul 23 '15 at 06:50 PM in Bug Reports
Thanks for the report! I was able to reproduce this in 4.8.2 as well as our internal build. I'm not sure what's causing it, but it doesn't seem like it should be happening. I've entered a bug report for the issue (UE-19100), and I'll let you know when I see any update on it. Thanks again!
answered Jul 23 '15 at 09:15 PM
In a newer version (4.9?) of UE, now the SetActorLocation has a checkbox to specify teleport. I was reproduced this case when the checkbox was off. Setting this checkbox to on makes all the difference.
answered Sep 04 '15 at 09:53 PM
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