Imported models are not visible in game
Hi guys, I just started learning Unreal, so when I imported a model from Blender into Unreal, everything worked fine, but when I run the preview mode or launch the level, I could not see the model I just imported and placed in the world, it is just not at there, completely disappeared. I checked the visible mark, it is checked, and I m sure that I didn't invert the mesh in Blender. Could some one help me with this issue please?
asked Jul 23 '15 at 07:26 PM in Using UE4
Just a question what version of blender are you using? If it is 2.73 or 2.74 then you must set your SCENE UNIT to Metric(see screenshot) then upon export using FBX exporter set your scale to 100 and use the SELECTED OBJECT option and select mesh(screenshot 02).
Upon import into unreal engine 4 you should not change any options and it should be as simple as drag and drop from content browser to game.
Note that in blender I use the Transform settings to confirm the dimension(hotkey N on the right of your screen) the cube size is 2m X 2m X 2m. Compare it to the character it is perfect size.
Now this is just one solution to many problems it can be. In blender 2.75a I noticed the setting scale is no longer required so it really depends on your version. Other problem could be that you have inverted normals or if it is a skeleton mesh there are even more problems that could be related to this.
You could share your blend file if you want then I could better understand the problem.
answered Jul 25 '15 at 10:55 AM
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