attach bone or socket to static mesh socket
I want to attach a bone or socket to a static environment mesh socket and the static mesh would keep the player's character mesh stuck to that point in space. How could i go about this using attach to or some other node. I have some partially functioning stuff but the spike just floats around with the player character mesh as a moveable object and just doesn't work as a static.
asked Jul 23 '15 at 10:53 PM in Blueprint Scripting
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