How to use Simple Move to Location
Hi, I'm trying to setup a simple move to location and I'm not having much luck. The asset is a pawn class that has an AI controller (currently blank) and I've linked together a barebones Behavior Tree. It does nothing yet. Currently only has a Root node in the BT. Through the setup below, I can spawn the actor, and the screen gives me a success from casting to the AI controller. I can see the signal flow through and get into the Simple Move To Location loop at the bottom. It continues to do so as expected. However, my character doesn't move. I've created two "target points" and use those as the locations to move between. I've also created a nave mesh bounds volume and placed it under/ encompassing the two Target points. I've never used a nav mesh before so I don't know if I am using it correctly. In Truth I may be attempting too many things at once but I feel as if I'm just a few clicks away from having this pawn migrate back and forth. Any ideas as to what I'm missing here?
asked Apr 08 '14 at 12:41 AM in Blueprint Scripting
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