Feature request: Actually implement Quadric Mesh Decimation
Some weird 'Nine realms' and stub QuadricMeshReduction.cpp has been sitting in the source tree since forever.
Could you please actually implement non-Simplygon mesh reduction, preferably using something like https://github.com/kmammou/MeshDecimation which is a good and simple BSD library for it. This would allow anyone to use some of the Simplygon-only features the engine currently has (Hierarchical LODs, etc)
asked Jul 24 '15 at 02:48 AM in Everything Else
Follow this question
Once you sign in you will be able to subscribe for any updates here