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Feature request: Actually implement Quadric Mesh Decimation

Some weird 'Nine realms' and stub QuadricMeshReduction.cpp has been sitting in the source tree since forever.

Could you please actually implement non-Simplygon mesh reduction, preferably using something like https://github.com/kmammou/MeshDecimation which is a good and simple BSD library for it. This would allow anyone to use some of the Simplygon-only features the engine currently has (Hierarchical LODs, etc)

Product Version: UE 4.8
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asked Jul 24 '15 at 02:48 AM in Everything Else

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rajkosto
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