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Event issues

I am experiencing trouble with a physics component variable I call, "Beamed_Object". The variable is the result of a single line trace hitting a component. It works fine when I call it's velocity, location, you name it-- However, none of the events that I can set for will ever fire. Example:


No matter what I do in game, the events don't fire and the string does not print.

What have I got wrong? Thanks for your help !! :)

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asked Apr 08 '14 at 12:55 AM in Blueprint Scripting

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avatar image PenguinTD Apr 08 '14 at 08:24 PM

what exactly you want to achieve? from what I saw, Beamed_Object is a primitive component. But the event you added has to be fired from some actor, which usually have a blue node with opened letter icon on top right corner.

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