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AI navigation blocking self?

I have an pawn controlled by an AI controller with a behavior Tree. I had it working so that the pawn used the move to node to avoid obstacles. I switched the runtime generation on the navmesh to dynamic and now the pawn seems to block itself. When the pawn moves the nav mesh updates red around the pawn and the pawn kind of stutters instead of moving correctly. It seems like its blocking it's own path. Is there a way to fix this?

Product Version: UE 4.8
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asked Jul 24 '15 at 04:51 AM in Using UE4

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JimmothySanchez
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Hey so I finally figured this on out. I had the pawn affecting navigation, which I thought I needed so pawns don't run into each other. Turns out it's better to have pawns not affect navigation and instead turn on rvoAvoidance in the movement component, and turn up the avoidance radius pretty high. Hope this helps someone.

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answered Jul 29 '15 at 12:37 AM

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JimmothySanchez
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