Sliding after "Play Animation"
I am currently working in the Third Person Template.
I am using the ASP_Character/ HeroTPP skeletal mesh used in the animation starter pack.
I want my player to do a shooting animation, so for now, I just have a "Play Animation" node that is playing a rifle hip shooting animation.
Before attempting to shoot, my player runs around normally, I have even set up an Aim space for the character with success, and all is fine and dandy, however... ...when I trigger the "Play Animation" node to do the shooting animation, my player no longer animates to walk, run etc, he just slides around.
I haven't gotten heavily into animation, but I'm wondering if maybe it has to do with caching the state machine and using "slots"...I honestly don't know at this stage.
So does anybody know what is happening, or how I could potentially fix this issue.
Thank you in advance, Your help would be greatly appreciated.
I created a thread on the unreal engine forums if you would like to share your answer there too. However if I find success, I will most certainly share it on both here and the forum.
You should play such animations as anim montages
answered Jul 24 '15 at 11:12 AM
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