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Replicating movement from client to server in flight demo

Hello, I have been trying to figure out how to make the client pawn from the flight demo (the spaceship thing) replicate it's movement to the server. I know that it doesnt because the client can see the server movements but the server sees the client as if it was moving in a straight line.

The only modification I made to the demo were adding shooting and making the conrols like in battlefield's jets (you cant yaw only pitch and roll.

Help would be very appreciated.

Product Version: UE 4.8
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asked Jul 24 '15 at 12:13 PM in Blueprint Scripting

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