Replicating movement from client to server in flight demo
Hello, I have been trying to figure out how to make the client pawn from the flight demo (the spaceship thing) replicate it's movement to the server. I know that it doesnt because the client can see the server movements but the server sees the client as if it was moving in a straight line.
The only modification I made to the demo were adding shooting and making the conrols like in battlefield's jets (you cant yaw only pitch and roll.
Help would be very appreciated.
asked Jul 24 '15 at 12:13 PM in Blueprint Scripting
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