Paper2DCharacter Flipbook Sprite not usable for Collision
Hello,i have make a new Player(Paddel) . Before i have use a Pawn with a PaperSprite.(All good before) Now i use the Paper2d.Character with Flipbook Animation.
I work on a 2d Breakout Clone.
My Problem is ,the Player(Paddel) dont block the Wall.(left and right).I use the same Collision as before with the Pawn.
My Player(Paddel) block the Ball but not the Walls? Why) In my Flipbook is the Collison active and i can see it.
For my Capsule Component i have set "No Collision". I want to use the FBSprite Collision.
Why it work for the Pawn with a Paper Sprite but not for a Paper2dActor with Flipbook Sprite?
Thx Rayk English is not my main Language, hope all understand me.
asked Jul 24 '15 at 12:38 PM in Bug Reports
It is recommended that when setting up collision for Filpbooks to use collision shape components within your character's blueprint for performance reasons.
Flipbook Components in Blueprints
Flipbook Editor Reference
Hopefully this resolves your issue, but let me know if you are still having trouble getting your collision to work.
answered Jul 24 '15 at 04:10 PM
Have you activated collisions from the flipbook itself?
Go to your flipbook in the content browser and open it. From there look to the details panel for "collision source".
Enable it and it should work.
answered Jul 24 '15 at 01:07 PM
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