HOW TO USE ADDITIVE TRACK IN MONTAGE?
I'm using UE4.81 and some free animations of blue character , I don't know why but in many of animations my character will be rotated 90 degree facing ground so I decided to solve problem using an additive track and it worked but montage animations do not follow the final animation (combination of original animation and additive track ) what can I do ? why I cant save bone manipulations that forces me to use additive track for every animation ? and why additive track does not works in montage ? :( :( :(
asked Jul 24 '15 at 02:30 PM in Using UE4
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