Highscore saving even when lower
The above blueprint is in the playerBP and fires once the actor dies. It "works" in that it saves the current score as highscore and the highscore is loaded on the next run.
It does not work however as even when current score is lower than high score it saves current score as high score.
I don't see what is wrong here as it should be checking that the current score is higher?
asked Jul 24 '15 at 02:52 PM in Blueprint Scripting
You fires that "script" every time the actor dies? Because every time the system will create a new SaveGameObject, so when you cast to saveHighScore i think it will be always the default value.
answered Jul 24 '15 at 06:10 PM
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