How to create an old school 2D type of quest game

My question will be how to create a game like the old school games such as

Space quest:



And King’s quest

http://www.myabandonware.com/media/screenshots/r/roberta-williams-kings-quest-vii-the-princeless-bride-21x/roberta-williams-kings-quest-vii-the-princeless-bride_14.gif

So the question will be how to make the character move up and down in 2D space, the game will probably have to be a 2D paper type of game only from the side but the backgrounds will be illustrated to give the illusion of 3D space like in the samples above, so is it a matter of writing a script to have the character become smaller and larger depending on where he is on the level?

Danny

so, is this impossible?

So this is all from my experience with UE4 over the years since it came out. I am not an expert. I don’t claim to be an expert. Near enough all of my knowledge is self-taught or hands on experience from my current job so please feel free to take my response to this how you will. All my coding experience with UE4 is only in blueprint so I can’t comment on any C++ questions if you bring them up.

Q: Is it possible to create a 2D point and click adventure game in Unreal Engine 4?
A: Yes it is possible.

Q: How to make the 3D illusion in 2D space for point and click games?
A: This is down to a retro game technique used on the PlayStation 1. You simply create a 3D object but only allow it to
transform on a 2D plane within the engine.

Q: How to make character change in size when moving up / down / left / right / whatever direction you want them to move?
A: This is actually quite simple. If you want the character to shrink / scale down as moving towards the top of the screen for example, take in the screen resolution height and use the map range clamp to change its vale from whatever the height resolution is to 0.5 and 1. Then 0.5 to 1 can be used as a scale reference for the character. When the character is at the bottom of the screen the scale is set to 1 and when at the top, the scale is set to 0.5. I’ve tried to explain that as best I can. You might want to look into the node more though if you are not 100% what I mean.

Q: Do I do this in the 2D Paper view or 3D platform.
A: Something like this, purely point and lick would be done in 2D view but if you wanted a more 3D environment then I would suggest 3D platform but then you’d have to play around a lot more with camera position and scale.

Q: Is it hard to start a project like this?
A: Depends on how you start the project. Do research, look into the type of point and click game you want to make. Think of different stories, characters, do some doodles on some paper for rough scenes and scan it into UE4 to see what you can do with it. Any project requires a decent amount of prep work ranging from research to planning to development to publishing.

Q: Why hasn’t anyone done 2D point and click games in UE4 yet?
A: They kinda have but the sad problem with 2D point and click games is they are dying (Adventures games are not dead ← see if you get that reference). On top of that there are always some basic game engines out there which allow you to create point and click games.

If you have any more questions you would like the answers to, please feel free to ask. Like I said though all of this is just my opinion and from my own knowledge + experience of using the engine and from my job.