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Getting the animations list from persona ?

Hey all,

I need to propose my player to choose from a list of animations and hence I'd like to get the list of animations available for a skeleton or skeletal mesh, like the one in the asset browser in persona:

alt text

I searched the uskeleton, uskeletalmesh, uskeletalmeshcomponent, etc. but found nothing returning an array of animations assets/sequences.

Any help ?



Product Version: UE 4.8
animlist.jpg (29.0 kB)
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asked Jul 24 '15 at 09:00 PM in C++ Programming

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avatar image uced Aug 24 '15 at 03:07 PM

Still no answer, but just in case any one reads this and is interested, as a workaround i did put each skeleton's set of animations in a specific directory and merely list the content of each dir to get my anims per skeleton.

Not elegant but it works. If anyone has a real solution, i'm all ears :-)



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Hi I think this is what you need

 TArray<UAnimationAsset*> GetAllAnimationOfSkeleton(USkeleton* Skeleton);
 TArray<UAnimationAsset*> ATestActor::GetAllAnimationOfSkeleton(USkeleton* Skeleton)
     TArray<UAnimationAsset*> AnimsArray;
     if (Skeleton == NULL){ return AnimsArray; }
     for (TObjectIterator<UAnimationAsset> Itr; Itr; ++Itr)
         if (Skeleton->GetWorld() != (*Itr)->GetWorld()){ continue; }

         if (Skeleton == (*Itr)->GetSkeleton())
     return AnimsArray;
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answered Aug 24 '15 at 09:20 PM

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avatar image uced Aug 25 '15 at 02:39 PM

Hi Mhoussel,

Thank you very much, i will test this asap and report here.



avatar image uced Aug 29 '15 at 08:56 AM

Hi Mhousse1247,

Ok, i took the time to understand and test the function, it is exactly what i needed.

Thanks a ton,



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