Actors in Map being randomly set to 0,0,0 location

I’m constantly having to fix problems where UE4 will randomly take an actor in my map and set it to location 0,0,0. In maps that are not currently open, but I change shared code that it relies on. Not sure exactly what triggers it, I just keep finding actors moved when I open up the map in the editor.

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I’m using level streaming, so it seems that some edits will cause all the sublevels to get modified and then random actors are set to 0,0,0. So I’m constantly having to use git to undo those modified maps. I can send my project if you need reproducible cases. It happens constantly.

Hi ,

Is this a c++ or a blueprint project? Have you been able to reproduce this in a clean, blank project with no additional content or is it limited to a specific project?

It would probably be difficult to reproduce in a clean project. I have a blueprint project, but I do load some c++ plugins, so I think it’s now a c++ project? Anyway, I really need this fixed ASAP as I spend 50% of my day at least undoing all this actor location corruption. If you have a programmer who wants to look at it, have them email me and I can make them a contributer on github.

What plugins are you using?

Hi ,

We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment back with the requested information.

I was on vacation last week. I’m using 's Victory plugin. I’m using Oculus too.

Just tried 4.8.3. Same problem. Random actors moving to 0,0,0. This is file corruption. very serious and annoying issue. I spend half my day reverting my files back in github.

Have you contacted to check and see if this is a known issue with his plugin? If it is plugin dependent the best bet would be to contact the plugin creator. If you are able to reproduce the error in a project that does not utilize the plugin we will be better able to assist.

I doubt the plugin is the problem. It’s just some additional blueprints and is the most popular UE4 plugin. It’s extremely annoying. I spend half my day undoing changes to my levels. actors all going to 0,0,0 for no reason. I assume it’s only if you have a main persistent level when sublevels.

The reason I’d recommend contacting is if there is a known error that occurs due to the plugin. Additionally, many plugins change the editor or project code in some fundamental ways, which could cause dramatic consequences. If you are able to reproduce it in a clean project, it gives us specific constraints and reproduction steps that I’ll be able to follow to recreate this on my end. Are there any projects that you have that do not use the plugins that are showing this behavior?