Hey guys,
I’m trying to read a character’s rotation and get it to fire from a “within range” float, but it’s not firing even when it’s within that range.
Here’s a video demonstrating this: - YouTube
I saw some Paper2d issues on previous builds with negative rotators but that was an old build + this isn’t paper 2d so I’m going to assume that this was dealt with and that i’m just doing something silly wrong.