Movement is jerky

When ever my charecter moves in my game he walks but every second it sends him back just a little bit, like pulling him back a little with every step, I’m not sure what this could be… possibly the animations looping hard? or some error on my part?

Thanks!

Without any views on your code / blueprint it will be hard for anyone to determine. Post some extra information and you might get your answer :wink:

Do you use tick for movment or use ready components?

Any net code involved? Could be rubber banding. Again we need more information.

What do you mean by tick? What the problem is is that it skips like looping the movement blueprints work fine, but It started after I added Animations, I took screen shots, one of my animation BP and one of the movement Input that I made… Is this correct?

Movement blueprint looks just fine so it probably is the animation as you suspected. Try to disable your animation and see if it works as it should again. Then you know you probably did something wrong with the animation cycle.

Thanks everyone for the quick responses, I ended up figuring it out. So after looking around I found out the jerkyness was from my animations that they looped basically when the animation got to point B it would teleport me back to point A and in the game the player would move back a little every couple of steps, so In the animations I had to set a root joint as I had forgotten to do. Secondly I didn’t have the correct aspects needed for a good jumping system, I only had one jump animation not a JumpStart, JumpLoop, and JumpEnd, all of which I would need for a state machine, so I just took Jumping out of the game for I feel its not really needed at all, most of the best horror games don’t have it anyways.

Thanks!!

No problem, good luck with the development. Please accept one of the comments as accepted answer to close this question.