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How to get persistent level from the game blueprint?

I can use interfaces to pass variables per:

https://answers.unrealengine.com/questions/22126/pass-variable-from-hud-blueprint-to-level-blueprin.html

however, how would i call custom events? If I create a variable of the levelscriptActor type and cast to the persistentlevelscript, i can access the level event from the game blueprint with no problem, however, then I can't save the blueprint because of an external reference.

any ideas?

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asked Apr 08 '14 at 03:14 AM in Blueprint Scripting

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paradoc
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this was actually answered in the forums. the solution was to use an event dispatcher which worked great.

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answered May 14 '14 at 10:27 PM

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