How to get persistent level from the game blueprint?
I can use interfaces to pass variables per:
however, how would i call custom events? If I create a variable of the levelscriptActor type and cast to the persistentlevelscript, i can access the level event from the game blueprint with no problem, however, then I can't save the blueprint because of an external reference.
asked Apr 08 '14 at 03:14 AM in Blueprint Scripting
this was actually answered in the forums. the solution was to use an event dispatcher which worked great.
answered May 14 '14 at 10:27 PM
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