Android lighting issue
Hi all, I've an issue with lighting a scene. I've already read the documentation about it https://docs.unrealengine.com/latest/INT/Platforms/Mobile/Lighting/index.html but it doesn't help. I want dynamic shadow for my character (My character is a bluebrint with a STATIC MESH inside), and my problem is: 1- In the engine mobile preview I have a correct lighting, but no shadows at all. 2- On my LG G3 I've the shadow ( YUUPEEE! ) but, as you can see in the image attacthed, the ground is not lighted till the end of it. It seems like there is some sort of clip plane on the camera, but the strange thing is that the earth object is much more distant than the end of the ground, but it has an unlit material, so I suppose it's an issue of the light. I have the same problem also if I set the light as movable. Does anybody have a clue about this?
Thank you. Zanna
asked Jul 25 '15 at 11:54 AM in Rendering
Default movable actor not have a dynamic shadow. But you can try this solution.
answered Jul 27 '15 at 08:26 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here