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Android lighting issue

Hi all, I've an issue with lighting a scene. I've already read the documentation about it https://docs.unrealengine.com/latest/INT/Platforms/Mobile/Lighting/index.html but it doesn't help. I want dynamic shadow for my character (My character is a bluebrint with a STATIC MESH inside), and my problem is: 1- In the engine mobile preview I have a correct lighting, but no shadows at all. 2- On my LG G3 I've the shadow ( YUUPEEE! ) but, as you can see in the image attacthed, the ground is not lighted till the end of it. It seems like there is some sort of clip plane on the camera, but the strange thing is that the earth object is much more distant than the end of the ground, but it has an unlit material, so I suppose it's an issue of the light. I have the same problem also if I set the light as movable. Does anybody have a clue about this?

Thank you. Zanna

Product Version: UE 4.8
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asked Jul 25 '15 at 11:54 AM in Rendering

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avatar image Zanna3d Jul 25 '15 at 02:25 PM

Ah, I forgot, if I uncheck "Cast Shadows" from the light, the ground appears correctly also on the device but, of course, I don't have any shadow...

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Default movable actor not have a dynamic shadow. But you can try this solution.


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answered Jul 27 '15 at 08:26 AM

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avatar image Zanna3d Jul 27 '15 at 07:47 PM

Thank you for your reply. But, do you know anything about that sort of "far clip plane" in the lighting? Why does my groung is not lighted till the end as it should be?

avatar image svv3dUDN Jul 28 '15 at 07:50 AM

Tip about dynamic shadow is not officially supported. And this function may not work properly.

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