I tried to disable input from players on serverside but serverside pawns still receive movement input
Workflow:
- Use first/third person template
- Make a function that disables input from pawns owner controller and run function on serverside.
- Run dedicated server
- Move around
Problem: Pawn still turns around and moves around when using mouse and WASD. This does not happen if you are listener.
Hi Kauppaneuvos,
This is probably related to answer I posted in your other post, here:
When running a Dedicated Server, none of pawns are run by Server, they’re all controlled by Clients.