Problem with casting from AI character to Pawn
Hi, I have simple Pawn that folows predetermined path and does nothing else. I call it Moving Target. Then, I have AI contolled pawn (called NPC_character_AI_v2) that i want to be shooting at Moving Target.
Problem i have is with casting. When i cast Moving Target into NPC_character_AI_v2, i would always get fail.
I tried NOT to connect Object pin on Moving Target to OnSeePawn node but then i have no idea what to pin there. Any help would be greatly appreciated.
Thanks, H (Apologies if formatting is wild, i have no idea how to break the line in here)
asked Jul 25 '15 at 08:28 PM in Blueprint Scripting
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