Hi. I’m currently working on an office scene and having a hard time with stationary lights, particularly with dynamic shadows on movers.
The problem gets worse the smaller an object is. This would make sense, given how expensive dynamic shadows are but even with something like a mug or a book I need to zoom in so much to see the shadow that the camera is clipping through the mesh…
Here’s a quick screenshot I did for testing. Left is original scale, then it’s 3x in the middle and 6x on the right.
As you can see at original scale there are no shadows, meanwhile at 3x the shadow is already fading away. Is there some kind of setting I can change to increase the cull distance? I think I’ve looked everywhere at this point. I only have a few objects, so performance isn’t an issue. The shadow quality itself is quite superb actually, if this was UDK I wouldn’t even bother at all
edit1: I’ve managed to get better results by launching the editor in -maxqualitymode, however it’s still not good enough. I never really had to tinker with ini files personally, but it appears that there must be some kind of command that directly affects these shadows. Any ideas?
edit2: Basically something [like this][2], except for point/spot lights