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How do you set beam target and source outside the particle system?

I'm trying to setup a beam between two points in a blueprint, but am having no luck. Is it possible at all to set source and target pos outside of the particle system?

I looked at the content examples and, while set to target mode, it still has a target position defined within the system.

Some pictures of me trying to set the values through BP (excuse the huge values);

alt textalt text alt textalt textalt text

Product Version: UE 4.8
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asked Jul 25 '15 at 09:10 PM in Using UE4

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2 answers: sort voted first

Have you tried changing Target Method in your Beam module drop down list to UserSet?

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answered Aug 15 '15 at 04:16 PM

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[Epic]homeRye STAFF
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avatar image bzxo Aug 18 '15 at 10:26 PM

Yes, couldn't get that to work either, it just snapped between the particle system and world 0,0,0

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Hi bzxo -

Try setting the Vector Particle Parameters in your Source and Target Modules and then reference that Parameter Names in the Blueprint. Otherwise your setup looks correct.


Thank You

Eric Ketchum

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answered Aug 19 '15 at 08:32 PM

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Lovecraft_K ♦♦ STAFF
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avatar image bzxo Sep 26 '15 at 01:23 PM

Thanks! I'll try this out when I get back to that project.

avatar image CriErr Sep 26 '15 at 02:53 PM

Here i packaged one of my old stuff, i dont exactly remember how it works, so you need to follow names and parameters which i change via blueprint, but i think you can figure that out.


Press B ingame to BZZZZZZZZZZZZZ!

avatar image Stronglime Feb 13 '18 at 12:30 PM

You saved me CriErr! thanks a lot! If you are having problems remember to set the constant paramenter inside the "source" and "target" to see if it's working inside the editor and to set the param modes to DPM Direct for the parameters to work correctly.

avatar image Slim_Offset Apr 27 '18 at 08:57 PM

Perfect, tanks !

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