How do you set beam target and source outside the particle system?

I’m trying to setup a beam between two points in a blueprint, but am having no luck. Is it possible at all to set source and target pos outside of the particle system?

I looked at the content examples and, while set to target mode, it still has a target position defined within the system.

Some pictures of me trying to set the values through BP (excuse the huge values);

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Have you tried changing Target Method in your Beam module drop down list to UserSet?

Yes, couldn’t get that to work either, it just snapped between the particle system and world 0,0,0

Hi bzxo -

Try setting the Vector Particle Parameters in your Source and Target Modules and then reference that Parameter Names in the Blueprint. Otherwise your setup looks correct.

Thank You

Eric Ketchum

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Thanks! I’ll try this out when I get back to that project.

Here i packaged one of my old stuff, i dont exactly remember how it works, so you need to follow names and parameters which i change via blueprint, but i think you can figure that out.

Press B ingame to BZZZZZZZZZZZZZ!

You saved me CriErr! thanks a lot!
If you are having problems remember to set the constant paramenter inside the “source” and “target” to see if it’s working inside the editor and to set the param modes to DPM Direct for the parameters to work correctly.

Perfect, tanks !

Posting this in case someone like me founds this question and has the same difficulty.
Thank you very much, helped a lot to make this work!
What I was missing is to set “Source_absolute” and “Target_absolute” to True, other than that it was like on the screenshot and in the linked project. I was confused because of the red border and didn’t pay attention to those parameters.

Updated link without access restrictions.